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Horizon Zero Dawn - Desert Landscapes

The many variations on the desert theme created by the team in Horizon, inspired by regions of Utah, U.S.

Working as an environment artist at Guerrilla Games I had a hand in all environments shown in these screens, but a game of this size and scope has a lot of environment artists working on it. These landscapes were largely built by: Jacob Tai, Ben Jaramillo, Lucas Bolt, Wilbert Oosterom, Jelle van Scherpenzeel, Amir Abdaoui, Tim Hijlkema, Lukas Kölz and Steven de Vries. The city of Sunfall was mainly constructed by Tyler Woodburn and Bo van Oord.

©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Carja lands based on Castle Valley, Utah

Carja lands based on Castle Valley, Utah

Double Arch and Delicate Arch near Oseram territory showing Colorado mountains in the distance

Double Arch and Delicate Arch near Oseram territory showing Colorado mountains in the distance

Shadow Carja territory based on Bryce Canyon, Utah

Shadow Carja territory based on Bryce Canyon, Utah

Sun Carja lands with view on Lone Light

Sun Carja lands with view on Lone Light

Sunfall, a fortress taken over by Shadow Carja

Sunfall, a fortress taken over by Shadow Carja

Gatelands Canyon inspired by the Colorado River

Gatelands Canyon inspired by the Colorado River