Summary

3D-Artist with the knowledge to create sculpts and the ability to turn those into lowpoly, gameready assets. Experienced at handling complicated UV-Layouts and painting textures. Capable of taking 2D concepts and realizing them as detailed 3D models and environments, stylized as well as realistic.

Skills

  • Environment Design
  • Shading
  • 3D Modeling
  • Digital Sculpting
  • Environment Modeling
  • Texturing
  • Game Design
  • Game Development
  • Software Proficiency

    Maya
    Maya
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    Marvelous Designer
    Marvelous Designer
    3D-Coat
    3D-Coat
    World Machine
    World Machine
    Quixel Suite
    Quixel Suite
    CRYENGINE
    CRYENGINE
    SpeedTree
    SpeedTree

    Productions

    Experience

    Environment Artist

    Guerrilla Games Amsterdam
    June 2015 - March 2016 9 months | Amsterdam, Netherlands

    Environment Artist

    3d-io
    March 2016 - Present | Wiesbaden, Germany