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Horizon Zero Dawn - Desert Landscapes

The many variations on the desert theme created by the team in Horizon, inspired by regions of Utah, U.S.

Working as an environment artist at Guerrilla Games I had a hand in all environments shown in these screens, but a game of this size and scope has a lot of environment artists working on it. These landscapes were largely built by: Jacob Tai, Ben Jaramillo, Lucas Bolt, Wilbert Oosterom, Jelle van Scherpenzeel, Amir Abdaoui, Tim Hijlkema, Lukas Kölz and Steven de Vries. The city of Sunfall was mainly constructed by Tyler Woodburn and Bo van Oord.

©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Lukas kolz carja lands based on castle valley utah 02
Lukas kolz carja lands based on castle valley utah

Carja lands based on Castle Valley, Utah

Lukas kolz double arch and delicate arch near oseram territory
Lukas kolz double arch and delicate arch near oseram territory showing colorado mountains in the distance

Double Arch and Delicate Arch near Oseram territory showing Colorado mountains in the distance

Lukas kolz shadow carja territory based on bryce canyon utah
Lukas kolz shadow carja territory based on bryce canyon utah 02

Shadow Carja territory based on Bryce Canyon, Utah

Lukas kolz sun carja lands with view on lone light

Sun Carja lands with view on Lone Light

Lukas kolz sunfall a fortress taken over by shadow carja

Sunfall, a fortress taken over by Shadow Carja

Lukas kolz gatelands canyon inspired by the colorado river
Lukas kolz gatelands canyon inspired by the colorado river 02

Gatelands Canyon inspired by the Colorado River